Created an AI Ambassador for GM

 

Role

Senior Technical Animator with General Motors / Momentum Worldwide

Technologies

    • Sequencer

    • Blueprinting

    • Metahumans

    • State Machines

    • Xsens MVN

    • MotionBuilder

    • Amazon Polly

 
 

Working with other members of the Momentum Team, I was responsible for upgrading the facial and body animation of an AI advisor. This involved creating bespoke motion capture and retargeting it to a Metahuman rig (the art side), as well as creating state machines and blueprinting on the Metahuman itself (the technical side). There was also some work done on the AI response workflow, which used a cloud processing solution to provide suitable blendshapes for the Metahuman’s responses.

This project was mostly complete when I came on board (apart from the animations), so I had to integrate into their existing production environment and get up to speed with their project fairly quickly based on a short 2 month deadline to client delivery.

I was also responsible for the handoff of the project to a maintenance team at Momentum – involving documenting the blueprints, sequences, and some of the facial workflow to them.

 
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Built a production-quality 3D scanner

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Train financial advisors at Make Real