Prox & Reverie is a Metaverse studio and R&D space - set up to allow creative studios the chance to demo their ideas in virtual reality. They arranged a day with three studios who made the trip up to Doncaster to do exactly that.
Unlimited Motion provided the real-time mocap stream into Unreal - involving setting up the Metahuman rig with an animation blueprint, setting up and integrating the suit into their existing VR workflow, and even performing Shakespeare for them!
The motion capture character also had to be aligned to the real-world position of the VR headset - a more difficult task than one might imagine. As I was using an inertial suit (which was outside of the world-space of the headset), the position and scale may be offset relative to the person wearing the headset. There wasn’t enough time to sort out a custom blueprint for this, so had to be done manually with an offset added manually for each suit calibration.
This session was fully performance captured - in that I was streaming my face, body, and fingers into the engine. This made it more complex (as each part had to be set up on the retargeted asset separately) but much more rewarding to the clients. As there was a theatre company in attendence, they appreciated the full emotion captured in my performance and transmitted to the avatar that was - to them - right in front of them.