Created Strictly Come Dancing’s first ever mocap

 

Role

Motion Capture Specialist with BBC / Potion Pictures

Technologies

    • Sequencer

    • AR

    • Xsens MVN

    • Stretchsense

    • MotionBuilder

 
 

My role involved liaising with the production team to ensure that the motion capture was successfully delivered into the Unreal Engine-powered AR overlays. This required attention to detail, as well as a deep understanding of the technical aspects of motion capture and Unreal Engine.

In addition to my work on Strictly, I have also collaborated with Potion Pictures on various projects. Specifically, I used an IClone pipeline to provide facial and body animation for cruise ship projections. This work required me to work with the Potion Pictures team to ensure that the animation was delivered to their exact specifications while also meeting strict deadlines.

 
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Researched Unreal Engine at De Montfort University

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Digitized a musical